Electric Insights
NBA 2014-15 · Shot Logs · 33,362 Three-Point Shots

NBA Shot Fine-Tuning Simulator

Published model · Gradual Distributional Shifts  ·  ← All-or-Nothing Simulator

33,362 three-pointers from the 2014-15 season. League average: about 35%. What if the mix of shot conditions had been slightly different — a few more open looks, a few fewer deep pull-ups?

Same published model as the All-or-Nothing Simulator — Electric Insights' release-day explanatory account of NBA three-point make rates — with redistribution rather than pinning.

Shift the mix of shot conditions gradually — moving 20% of tight-defense shots to open rather than moving every shot at once.

Published model: All-or-Nothing Simulator Inspect & challenge: Model Builder · Shot Log Explorer
Choose a player (or stick with All players), drag the sliders to shift the mix of shot conditions, then click Run scenario.

How to Use This Tool

Shift shot-condition distributions gradually and see how the make rate would change

1. Choose league or player

Start with All players to use the league-wide published model, or switch to a player such as Stephen Curry to re-fit the six-variable model on that player's shots only. The sliders reset to that player's observed baseline when you switch.

2. Try a preset or drag sliders

Use the preset buttons for a quick start, or drag sliders to change the mix of shot conditions for any variable. The colored bar under each variable's header shows its model leverage. Each variable's percentages must sum to 100.

3. Run the scenario

Click Run scenario to send your slider settings through the fitted model. The result shows the projected make rate and a 95% confidence interval. The How certain is this result? chart shows 10,000 simulated outcomes so you can see how much the baseline and your scenario overlap.

4. Explore each factor

Click Explore Each Factor after a run to see every level of every variable, holding your other sliders fixed. This shows whether defender distance, shot clock, or shot distance is doing most of the work in your current scenario.

5. Shift distributions gradually

Unlike the All-or-Nothing simulator, sliders let you move just some shots from one condition to another — for example, shifting 20% of "Tight" defense to "Open." This tests realistic, incremental shifts in shot selection rather than all-or-nothing scenarios.

6. Reset and iterate

Click Reset to baseline to return all sliders to the current player's observed baseline mix. Switching players also resets the scenario so the new model starts fresh. Past runs are saved in the Saved Scenarios drawer at the bottom.

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